Taming The Latency In Multi-User Vr 360
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Taming the latency in multi-user VR 360$^\circ$: A QoE-aware deep learning-aided multicast framework – CORE Reader Download scientific diagram | Tiled-FoV mapping of a user’s 3DoF pose in the EQR projection of a 360 • video frame. from publication: Taming the latency in multi-user VR 360 • : A QoE-aware
Adaptive mobile VR content delivery for industrial 5.0
Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with lowlatency is proposed. Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Abstract Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low- latency is proposed.
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted
1 Taming the latency in multi-user VR 360 :A QoE-aware deep learning-aided multicast framework Cristina Perfecto, Member, IEEE, Mohammed S. Elbamby, Member, IEEE, Javier Del Ser, Senior Member, IEEE, Mehdi Bennis, Senior Member, IEEE Abstract—Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted field of view (FoV) and
Taming the latency in multi-user VR 360 • : A QoE-aware deep learning-aided multicast framework Preprint Full-text available Nov 2018 Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming.
Abstract—Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low- latency is proposed. Abstract—Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low- latency is proposed. Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming.
Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming. Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming. Abstract—Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming. Using a real VR head-tracking dataset, a deep recurrent neural network
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework Article “Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework” Detailed information of the J-GLOBAL is a service based on the concept of Linking, Expanding, and Sparking, linking science and technology information which hitherto stood alone to support the generation of ideas. By linking the information entered, we provide opportunities
Moreover, multicasting significantly reduces the VR frame delay in a multi-user setting by applying content- reuse in clusters of users with highly overlapping FoVs. Abstract: Virtual reality (VR) video streaming and 360 panoramic video have received extensive attention in recent years, which can bring users an immersive experience. However, the ultra-high bandwidth and ultra-low latency requirements of virtual reality video or 360 panoramic video also put tremendous pressure on the carrying capacity of the current network. In fact, since the
Abstract—Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted Abstract—Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided 1 Taming the latency in multi-user VR 360 :A QoE-aware deep learning-aided multicast framework Cristina Perfecto, Member, IEEE, Mohammed S. Elbamby, Member, IEEE, Javier Del Ser, Senior Member, IEEE, Mehdi Bennis, Senior Member, IEEE Abstract—Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth
Bibliographic details on Taming the latency in multi-user VR 360°: A QoE-aware deep learning-aided multicast framework. In this paper, we design a VR content delivery scheme to enhance VR content playback quality in mobile edge computing. The proposed scheme schedules computing resources on network edge to satisfy VR content requests from multiple user devices while reducing the likelihood of rebuffering and improving content freshness during VR video Sci-Hub | Taming the latency in multi-user VR 360∘: A QoE-aware deep learning-aided multicast framework. IEEE Transactions on Communications, 1–1 | 10.1109/TCOMM.2020.2965527
Immersive virtual reality (VR) applications are known to require ultra-high data rate and low-latency for smooth operation. In this paper, we propose a proactive deep-learning aided joint scheduling and content quality adaptation scheme for multi-user VR field of view (FoV) wireless video streaming. Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted field of view (FoV) and
Article „Taming the latency in multi-user VR 360$^\circ$: A QoE-aware deep learning-aided multicast framework“ Detailed information of the J-GLOBAL is an information service managed by the Japan Science and Technology Agency (hereinafter referred to as „JST“). It provides free access to secondary information on researchers, articles, patents, etc., in science and
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