Manual :: Strategic Command: World War I General Discussions
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Strategic Command: World War I has been updated to version 1.01.03! 1.01.03 Changelog GAME ENGINE CHANGES/FIXES – Fixed an HQ renaming exploit that allowed players to rename highly rated HQs while then having the ability to repurchase the originally named HQ at the original high rating as well (Andreas150_ssl). Strategic Command: World War I All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command: World War I > General Discussions > Topic Details Heisenberg Nov 26, 2024 @ 6:15pm In particular, Bill Runacre who has not only written this Manual and all the Strategy Guides, (thank you Bill!) is now the lead designer for the Strategic Command games and has been since 2008 with our Pacific Theater release.
Strategic Command: World War I
Strategic Command: World War I – Strategic Command is back, and this time it is bringing you the Great War! Relive this momentous conflict from the opening Strategic Command WWII: War in Europe All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command WWII: War in Europe > General Discussions > Topic Details Player Jun 7, 2017 @ 2:53pm Strategic Command: World War I All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command: World War I > General Discussions > Topic Details Gunnar_kg Jul 29, 2023 @ 6:33am
A new patch is now available for Strategic Command: World War I. Here is the full changelog: GAME ENGINE Changes – Fixed an issue where a recently formed neutral minor nation, retained its previous resource strength settings without a proper reset, e.g. reflecting its possibly new and/or different resource organizational supply strength status (Bavre).
Press Ctrl and Shift together on your keyboard and then try it. This, and plenty of other useful tidbits can be found in the Manual either by searching for Hotkeys, or you can bring the list of Hotkeys up while playing by clicking on the buttons at the top right of the screen, as from there you can view them, the Manual, and Strategy Guide.
I tested most of the new mods, looks refreshing and new. The one I gonna play now is the one listed at the top. One problem I found directly was the name lists for production. Not only wrong country list but also mixed with different types. Will not hinder me from playing the mod but I need to manually choose names for all purchases. The Entente seems to do far more damage to me than I can do to them. My attacks seem to be rated 3-0, 4-0 consistently and yet they seem to constantly do considerably more damage to me on attack even when I’m entrenched. This seems to be regardless of morale/readiness. Yes, I can soften up with artillery to get better odds, but I see the entente A new update is available for Strategic Command WWII: World at War. Here is the full changelog : GAME ENGINE – Fixed a disappearing AI unit under rare circumstances (Lothos). – Fixed an introduced transport issue that did not allow land units to transport when adjacent a ‚frozen‘ port that was not convered in ice.
how to kill a sub? :: Strategic Command: World War I General Discussions
Can I use the Blue Max interface ONLY without messing anything up? Can I change to the Blue Max interface during my turn of a PBEM without messing anything up? For the 1914 campaign there would be a total of 129 turns for both sides combined, if played right until the last possible date. I don’t believe this is specified in the User Manual, however if you open up the campaign in the Editor, and then select ‚Export Dates‘ it will output a list of all turn dates into a file DATES.txt found in your user folder for the game,
ive played a number of war games at this point so i can kind of guess. Im assuming they have something to do with unit effectiveness to the units attached to them. but i could be wrong. The game just doesnt really explain why i have them or give info on what i should use them for. Ive been trying to keep them as close as possible to units that theyre attached to. Im I’ve played other SC games in the past but Ive not gotten around to the main Pacific campaign yet. I will say having played Iwo Jima and Khalkhin Gol, that they should be good for teaching a new player the basics of land combat and a bit of air combat, without having to worry about mechanics like production or naval combat. As BigJohn says, the games aren’t
- Strategic Command WW II: World at War
- HQ Tips ? :: Strategic Command WWII: World at War General Discussions
- Update 1.01.03 is out :: Strategic Command: World War I General Discussions
- how to kill a sub? :: Strategic Command: World War I General Discussions
The master files and campaigns that come with the game will be installed in the Program Files directory here, unless you change it during installation: C:\Program Files (x86)\Matrix Games\Strategic Command WWII – World at War However, all user files, including saves and custom campaigns will be stored in your folder: \User\Documents\My Games So SC: war in the pacific just got a steam deck patch, which is hype. Was wondering if WWI or ACW are planned to get those patches? Cuz if so i think i need to fake my death to get some game time in
Strategic Command: American Civil War Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond. Moderator: Fury Software Subforums: Tech Support, Features El_Condoro Posts: 599 Joined: Sat Aug 03, 2019 4:35 am RE: Manual PDF by El_Condoro » Sat Jul 31, 2021 7:19 pm Enjoyed the background information that has been added, too. ORB & CROWN Fantasy Warfare Mod for Strategic Command Download for War in Europe or World at War – YouTube – Discord
Hi frens. 2 quick questions: 1) when I hit S for supply, there is sometimes a little red number in parentheses on a hex. it will say, for example, green 5 red (2) on a hex, usually in areas that were conquered. What does this mean? 2) I see some forums talk about blockading a port, and I see manual mentions a land unit near a port will block supply. How can naval units
I noticed I get an option for how many sides of a hex to entrench (up to 3). Is there ever any negative to 3? Why opt for 1 or 2? #2 Showing 1 – 2 of 2 comments Per page: 15 30 50 Strategic Command: World War I > General Discussions > Topic Details
- Frustration!!! :: Strategic Command WWII: World at War General Discussions
- What are HQ units for :: Strategic Command: World War I General Discussions
- Strategic Command WWII: War in the Pacific
- Strategic Command WWII: War in Europe
In Strategic Command the enemy will counter attack you every time, taking advantage of your weak points, setting traps for your forces, while waging a brutally efficient campaign on every front.Fury Software’s aim with the Strategic Command series has always been to recreate World War II in a deep yet very accessible manner. Strategic Command WWII: World at War All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command WWII: World at War > General Discussions > Topic Details Marcaccio Aug 18, 2023 @ 3:30am Strategic Command: World War I All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command: World War I > General Discussions > Topic Details Kreole Apr 8, 2021 @ 11:42am
#2 Showing 1 – 2 of 2 comments Per page: 15 30 50 Strategic Command WWII: World at War > General Discussions > Topic Details
So, as Japan, I hit P to see where the partisan spawning hexes are located and probably a good 20-40 hexes lit up with partisan symbols on them. Any that were a hex where I had a unit showed a regular partisan symbol, the ones where I did not have units, which there were a lot, showed a partisan symbol with a x-ed out circle. What does this mean? You want to get a better understanding of Strategic Command: World War 1? I’ll try to help you as best as I can with this guide, suited for beginners and more advanced players, but don’t neglect existing guides. I’m talking about the strategy guides you’ll find in the game files (in the “Manuals” folder) which you might have missed, and of course the manual itself, quite
Let’s Play Strategic Command – 1939 Storm over Europe Campaign Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history.
I firstly noticed this in WW2 : War over Europe – and now checked it in SC WW1: It seems that weather has no effects on anything at all. Mud does not lead to halved AP, Rain not to reduced aircraft capabilities and so on. Is this a bug? Strategic Command WWII: World at War All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command WWII: World at War > General Discussions > Topic Details –Nico– Mar 19, 2020 @ 4:23am So I played the old SC and it was decent and I eventually beat the game playing both sides. This WWII: World at War is ridiculous. There is a litany of problems with the game and the AI cheats. The AI navy spots everything as if it knows exactly where my ships are at. Then it comes out and attacks then hides back in a port and you can’t do any damage to a fleet in port
There’s a Tutorial Guide in the Manual which will guide you through your first turns, explaining the essentials of what you’ll need to know to help you get started and en route to victory! Strategic Command: World War I All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Strategic Command: World War I > General Discussions > Topic Details This topic has been pinned, so it’s probably important Strategic Command WWII: War in the Pacific provides you with the opportunity to relive this exciting theater of operations as you lead your forces to victory! Our Editor can also be used to design your own campaigns, which can be a very fulfilling thing to do.
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