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Inaros Is Simply Useless. : Inaros "Rework" Lackluster

Di: Ava

For all of those who think Inaros is useless and meh. I just wish I could spawn in lv 200 bombards instead of the 135 for this demo: YouTube™ Video: Inaros build demo Views: 176 Inaros is a tanky frame, why should Inaros be able to pick itself up easily when literally no other frame has that option? Passives of warframes CAN be either inconsequential or very useful depending on rest of the kit; rest of Inaros‘ kit is great, passive can be completely inconsequential and it would be FINE.

Vauban is the goat simply because he gives 0 fucks about nullifiers. And he has basically the best cc in the game with Bastille. Also tether grenades plus air strikes is such a satisfying gameplay loop. Reply reply dollopofwallop • Reply reply -Biggie-Cheese– • Inaros is still one of the most useless frames in the game to me and I’ve been pretty noisy about it for a while now. Pretty much everything he has is on other frames that have more purpose and are more useful, even more so that one of his arguably best abilities is transferrable.

Inaros "Rework" Lackluster

Haider Mohamad (@haidermo_) • Instagram photos and videos

Inaros has a massive pool of hit points, but his passive is absolutely useless beyond basic low level missions, which you most likely have already progressed beyond by the time you get him. His number 2 is really kind of worthless. His 3 never gets used because all it does is slow down your progress in a mission. 1 and 4 are not bad. I am naturally biased on this, because I There’s nothing else in his kit that’s useful, or at least useful enough to warrant using Inaros over, say, Chroma. Chroma is just as much of a tank as Inaros is, but actually has DPS to go with his immortality. Immortality by itself is useless. Reply reply Shack691 • Reply reply more repliesMore replies egoserpentis • Reply reply MinusMentality • Reply reply More replies AH-BEES-BEES You can become an Inaros 3.0 with Hildryn, aka have no abilities other than high health and armor (Grendel with his 1 replaced by Dessication is Inaros 2.0 btw). Also the most important use of all, you can instantly trigger Revenant Passive.

So I main Inaros and I love the shieldgate mechanic. how can I maximise the invulnerability frames from shield gating? I already have

Armor reduces the amount of damage shots do by X amount per X Practically useless unless you’re inaros or valkyr who have high enough base armor to benefit (and the difference is quite noticable on valkyr) Can we just appreciate how bad Nova’s passive is? Atlas has the knockdown resistance, Inaros has the life steal, Loki has the wall latch (admittedly not the best but it’s better than Nova’s). The wave effect is cool aesthically but is otherwise useless. It doesn’t even knock down most enemies most of the time. I have been playing Nova a lot and have been enjoying her but I think she

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So I know simplified overhaul is an oxymoron but I mean simple by not changing his abilities, but adding to them to change his place in the game. So the concept is based on Inaros being a Pharoah/Anubis like figure and Egyptian mythos and death practices where the importance of being buried with The reason why Inaros is more popular is because he is simply „lazy“ where Gara, Grendel, Baruuk, and anyone else similar will need effort to build up their damage resistance and/or damage. Inaros just needs a few mods to just to For Inaros, I feel the main change is that his death protection augment lets him (hopefully) survive level cap in the circuit. The sandstorm pull is likely useful for melee. It looks better than prolonged paralysis Valkyr but that’s a really really low bar. For non-melee grouping I’d imagine Zephyr is

I’ve played Inaros for the majority of my Warframe career and I must say he has some glaring issues, This will be my post about changes I would make to Inaros to make him more fun to play and more useful to the team. First we will look at what makes him so on fun and „useless“ for lack of a bette Inaros can make use of adaptation on top of the already powerful regen provided by arcane grace. 1 heals you for 20% of your max hp, which is quite alot.. 2 is relative useless except when you want to stun a single high threat enemy.

Eventhough this is all relative and each individual has his/her own opinion, who do you think it is and why? From my personal opinion, my top 3 are: -Inaros: His number 1 skill, is simply awesome, leaves enemies open for a finisher attack with a very low cost, also you gain health, if we also add Life strike + rage mods, you’re basically invincible, damage taken is

True! Inaros whole kit feels disappointing. I expected much more after playing Sands of Inaros. His 3rd and 4th ability just feel completely useless. I’ll always use Khora or Nekros for farming, but there’s something about drowning enemies in a puddle around the defense objective in Hydron that is extremely satisfying! And Rumblers AI being pretty lackluster, even though they seem to tank good enough and aren’t completely useless. He definitely tanks well enough thanks to his passive + 1 invulnerability (yes, he’s no Inaros, and neither doesn’t need to be), and the knockdown resistance part is crazy good, especially throwing stuff like Archweapons It’s kind of useless because he’s nearly immortal, and has both selfhealing and good cc. So maybe a completely different passive would be actually better, like a little scarab swarm around him stealing hp from his enemies and healing inaros at the same time.

He is useless in the sense „doesn’t have a proper kit“ and „can’t survive high endurance levels“, other than that he’s fine, if anything a gloom inaros is basically immortal in the entire star chart + SP and he only needs 1 mod (rage/hunter adrenaline) to make it work Yes, I know I shouldn’t be dying as Inaros in the first place. I just wanted to test it in the simulacrum and it doesn’t even give the option. I feel like this is unintended and makes it absolutely useless to rank up if playing said frame. I know im very late for this, but I want to complain about the rework since it made him so much worse in my opinion. His ability number 4 used to heal in areas to everyone in the surroundings of stunned enemies, now that has been removed and inaros only heals himself. I

Inaros generally can’t die. He is, however, useless outside of that. He offers nothing for team play and his slot could be filled with a better healer or just any other actually useful frame. If I were to re-work a frame I’d re-work Inaros simply to make his gameplay a little more interesting, cause when your whole gimmick is not dying you’re dangerously close to pre-rework wukong territory.

Knife + covert lethality is hilarious of Inaros and the Scarab Armor Mod for inaros renders status useless (Inaros lose 3%of his beetle armor to remove any proc, WAY WORTH IT). Inaros is a BAF (broken AF) frame. enjoy it, I had him no forma, Health & Armor rework: Why? Currently, Health and Armor function in a way that they are either very useful or completely useless. In a useful scenario, the enemy level must be at or below the base level of Steel Path, and in some cases it should inaros is so so weak for endgame.he need emergency rework

With the addition of Sevagoth, we can see what Inaros Passive should have been; Inaros passive is actually useless. To make his passive a bit more useful i thought we can make suggestions on how to improve it. – Faithful Swarm: Inaros converts into scarabs and starts seeking for enemies and damag Inaros rules. When people say it’s useless to a team, don’t forget being part of a team includes reviving the pooor dummies once they cross path with purple eximuses, no more energy => quick death. There, no Inaros noob armor in the tchat hmm.. I’m very happy if they really plan to rework it. (was about time) Reply reply TLDWTR: too many warframes are useless/have useless abilities due to outdated/never updated mechanics/scalings, DE needs to update this much more frequently and significantly. By dead content i mean stuff thats useless on acquisition or shortly thereafter by comparison. Primarily some warframes a

Apparently Inaros is getting primed next, if we’re to believe the leaks. I know that leading up to Titania’s Prime Access she had received a bunch of QOL passes and tweaks to her kit to drastically improve her abilities. However, I would argue, before her improvements, her abilities were in a muc