Centercontainer — Godot Engine Documentation In English
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Attention: Here be dragons This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot. AspectRatioContainer Inherits: Container < Control < CanvasItem < Node < Object A container that preserves the proportions of its child controls. Description A container type that arranges
Inherits: Container< Control< CanvasItem< Node< Object Inherited By: ColorPicker, HBoxContainer, VBoxContainer Base class for box containers. Description: Arranges child Attention: Here be dragons This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot. This Property Descriptions bool mouse_target = false ? void set_mouse_target (value: bool) bool is_mouse_target_enabled () Configure, if either the SubViewportContainer or alternatively the
NinePatchRect — Godot Engine documentation in English
Inherits: Container< Control< CanvasItem< Node< Object Inherited By: ColorPicker, HBoxContainer, VBoxContainer Base class for box containers. Description: Arranges child
Inherits: Container< Control< CanvasItem< Node< Object A container that arranges its child controls in a grid layout. Description: GridContainer arranges its child controls in a grid layout.
Platform-specific Multi-threading Creating content Optimization Creating a 2D RigidBody and moving a sprite with it Miscellaneous Debug Legal Compiling Cross-compiling for Windows
Why does Godot not use STL (Standard Template Library) Why does Godot not force users to implement DoD (Data oriented Design)? Everything I do in the editor or project manager AnimationNodeTransition Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object A transition within an AnimationTree connecting two AnimationNode s.
RayCast2D — Godot Engine documentation in English
Inherits: Container< Control< CanvasItem< Node< Object Inherited By: ColorPicker, HBoxContainer, VBoxContainer Base class for box containers. Description: Arranges child To center the characters on the right, we’ll use a CenterContainer. Add a CenterContainer node as a child of the HBoxContainer. Then in the Inspector, scroll down to the SizeFlags category
- JSON — Godot Engine documentation in English
- HBoxContainer — Godot Engine documentation in English
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- SubViewportContainer — Godot Engine documentation in English
Inherits: Container< Control< CanvasItem< Node< Object Inherited By: ColorPicker, HBoxContainer, VBoxContainer Base class for box containers. Description: Arranges child Container Inherits: Control < CanvasItem < Node < Object Inherited By: AspectRatioContainer, BoxContainer, CenterContainer, EditorProperty, GraphNode, GridContainer, MarginContainer, Up to date This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.
ScrollContainer Inherits: Container < Control < CanvasItem < Node < Object Inherited By: EditorInspector A container used to provide scrollbars to a child control when needed. Inherits: Container< Control< CanvasItem< Node< Object Tabbed container. Description: Arranges Control children into a tabbed view, creating a tab for each one. The active tab's Inherits: Container< Control< CanvasItem< Node< Object A container that keeps child controls in its center. Description: CenterContainer is a container that keeps all of its child controls in its c
Inherits: Control< CanvasItem< Node< Object A control for displaying text that can contain different font styles, images, and basic formatting. Description: A control for displaying text that
Godot Engine 4.2 documentation in English User interface (UI) Using Containers Edit on GitHub Learn how to contribute! Attention: Here be dragons This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot. This O Godot Engine Uspořádání této dokumentace O této dokumentaci Platformy Editor Vykreslování 2D grafika 2D nástroje 2D fyzika 3D grafika 3D nástroje 3D fyzika Shadery Skriptování Zvuk
Container — Godot Engine documentation in English
Godot calls this method to pass you the data from a control’s get_drag_data result. Godot first calls can_drop_data to test if data is allowed to drop at position where position is local to this Container layout ¶ Containers provide a huge amount of layout power (as an example, the Godot editor user interface is entirely done using them): When a Container -derived node is used, all Godot calls this method to pass you the data from a control’s get_drag_data result. Godot first calls can_drop_data to test if data is allowed to drop at position where position is local to this
Inherits: Container< Control< CanvasItem< Node< Object Inherited By: HBoxContainer, VBoxContainer A container that arranges its child controls horizontally or vertically. Inherits: Container< Control< CanvasItem< Node< Object A container that creates a tab for each child control, displaying only the active tab's control. Description: Arranges child controls into a t ParticleProcessMaterial Inherits: Material < Resource < RefCounted < Object Holds a particle configuration for GPUParticles2D or GPUParticles3D nodes. Description
- BoxContainer — Godot Engine documentation in English
- AspectRatioContainer — Godot Engine documentation in English
- Containers — Godot Engine documentation in English
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- Control — Godot Engine documentation in English
Attention: Here be dragons This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot. This
Inherits: Resource< RefCounted< Object Inherited By: FBXDocument Class for importing and exporting glTF files in and out of Godot. Description: GLTFDocument supports reading data
VBoxContainer Inherits: BoxContainer < Container < Control < CanvasItem < Node < Object Inherited By: ColorPicker, FileSystemDock, ScriptEditorBase A container that arranges its child Inherits: Container< Control< CanvasItem< Node< Object A container that keeps child controls in its center. Description: CenterContainer is a container that keeps all of its child controls in its c
Inherits: Container< Control< CanvasItem< Node< Object A container that keeps a margin around its child controls. Description: MarginContainer adds an adjustable margin on each side of its Portal ¶ Inherits: Spatial < Node < Object Portal nodes are used to enable visibility between Room s. Description ¶ Portal s are a special type of MeshInstance that allow the portal culling system
Inherits: Container< Control< CanvasItem< Node< Object Tabbed container. Description: Arranges Control children into a tabbed view, creating a tab for each one. The active tab's
CenterContainer CharacterBody2D CharacterBody3D CheckBox CheckButton CodeEdit CollisionObject2D CollisionObject3D CollisionPolygon2D CollisionPolygon3D
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